meh, like some have pointed out all ready. 2/3 games (3/3 if you ask me) dont really have much to offer, bombed. the messed up part is that the people being sacked are probably artists and whatever kind of programmers. not the gamedesigners and gameplay programmers, the people who messed it up. gamedesigners, who in my…
Hi all, This is a new application that allows you to create low poly levels, and then drive around them immediately, showing your work online ( and even linking levels together by naming objects as website addresses ). You can see student level examples here ( requires Shockwave plugin )...…
Hi folks, A competition for artists to design a 3D car game level is nearing the deadline of the 16th of April. If you would like to take part, you can complete a basic 30 minute tutorial ( on Macromedias website ) here... http://www.macromedia.com/devnet/director/articles/3d_in_30_print.html The software can be downloaded…
Hey everyone! I'm a 3d-artist and gamedesigner working for a small indiestudio in germany who's working on a new gameprototype in his sparetime. It's a just for fun project to 'get in touch' with the UnrealEngine4 and to improve my skills regarding realtime graphics in terms of lighting,quality, performance but also…
Welcome to Polycount! Yours is more of a game designer question, but this whole forum is mostly for and about game artists. Usually for game artists, the visual quality of the asset is what matters most. The backstory/abilities are not required for this, but they can help if you're looking for inspiration for creating your…
Thanks for the replies. I'm serious about uni so I wouldn't sit there playing games during class! Structured learning & self motivating seems to be one of the best aspects of university. I think it would be worth it from that point of view. I think it will change my overall attitude towards getting a job in the industry.…
Hey there! I'm a gamedesign student learning the basics of modelling and texturing so i can hopefully make some cool game environments in the future :)
yeah you, that doesn't apply to everyone and doesn't make you the most efficient modeller, or gamedesigner, or leveldesigner, or whatever you have very strong feelings about ;)