Hello everyone, My name is Logan Thurman and recently I've started a new 3d modeling project. This project is based on a prototype Locomotive that will be developed for an Unreal Engine animation project in the works. I'm building this for a very detailed high end game that I've been planning for about the past 3 years,…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
in fairness they do tend to bump version number when they do something major - the 3-4 change was large, the 4-5 change seemed smaller but they did make some major architectural changes introducing verse is another large change i lost faith cos i had to ship actual product on 5.0-5.2 and they were complete shite wrapped…
So I recently wrote up some introductory Material Editor tutorials for Unreal 4: http://www.tharlevfx.com/unreal-4-material-editor-math/ http://www.tharlevfx.com/unreal-4-uv-tricks/ http://www.tharlevfx.com/unreal-4-material-vectors/ http://www.tharlevfx.com/unreal-4-world-position-offset/ Nothing super complex but…
Hi everyone! I'm creating this environment to update my portfolio and to learn about the urban-realistic style by creating props, tiles and trim materials. My initial goal was to remake this section of the subway level of Silent Hill 4 with modern graphics standards, with the added intention of making it "playable" in…
Unreal 4, 2D Paper Thread Been looking into making a 2D Game in UE4 and it's quite intuitive. Thought I would share some of my findings, please feel free to add your nuggets. "The goal of Paper2D is first-class support for making 2D and hybrid 2D/3D games in UE4."…
Project done for collectibles with the mentorship of the amazing Igor Catto, at ICS school. I was greatly inspired by the works of Marco Plouffe, Cedric Seaut and Nikolay Georgiev. Tried to depict hybrid humans, with artificial bodies and shared minds. Hope you all enjoy! If you went troutgh all the post, thanks a bunch!
This is a tape recorder prop for a Game project I'm working on this year. I'm attempting to achieve an old weathered look for the Recorder to suite it's surrounding environment. The player will use the Tape recorder as a source of information by listening to old recordings, which will also help to fill in the back story.