Hey Polycount. Long time fan and longest time lurker and I finally have something worth sharing. This started out as a fun little project of this camera but slowly blew up in scope. Here's the result : You can find more renders and a small animation on my artstation https://www.artstation.com/artwork/nE1Ko4
Dear friends, it's almost Christmas. This is our special gift for you - 35% discount on our texture collections. Now it's the best time for you to enrich your texture assets. Promotion starts today and will end on 16th of January. Happy holidays! The period during which a customer can deduct the discount from the normal…
I know it's not amazing and the program I was using wouldn't let me make layers, however I would like some criticism in areas other than sketch lines to help me improve.
Hello, Thanks for your Time: I'm looking for a Flexible strong Figure Drawing Mentor with an eagerness for teaching material at a down to earth understandable pace. I've been practicing with art for a long time now but I haven't had much luck finding a consistent mentor for this specifically, and am Self Taught rather than…
Hello! Posting a piece I recently finished (about 3 weeks ago or so). Posting the images as well as brief explanations as to how I arrived at this. --> For other Work : https://www.artstation.com/markgomez Future work will include WIPs here on Polycount. The Idea: I wanted to work with a simpler model so that I could jump…
Regarding the future of MNC: http://polycount.com/discussion/161707/goodbye-to-the-monthly-noob-challenge#latest Hello everyone and welcome to the Monthly Noob Challenge for the month of November. Welcome back to yet another month full of exciting environment art. The year is rounding down to a close but I am still looking…
Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
//AUTHOR : Jayant bhatt. //don't modify , don't distribute. //works with maya 2017 and 2018 //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame layouts will be laid out in a columna…
//AUTHOR : Jayant bhatt. //works with maya 2017 and 2018 //special thanks to autosk and polycount forum //for materials thanks to Bodizz //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame…