I started this model a while ago and worked on it during my free time. This Year I finally finished it all. This model made me grow a lot during the time I spent working on it. Hope you like it :)
mental ray does not anti-alias the resulting normal map no matter how high i set the sampling quality for mental ray. hmm, seems like a bug to me. anyone else see this? and is there a workaround? thanks, Rom snowblindstudios.com
[ame=" https://www.youtube.com/watch?v=05N-NcYMOmI"]v2 robot wip - YouTube[/ame] This is a school project. The goal was to make an animation test with our first setup on a basic robot. I went a little further and added some compositing. What can I improve ? Also I'd like to add details to the environment instead of boxes,…
I was wondering if any of you used any special techniques when viewing meshes in the the 3d view-port? Are there any special applications you would recommend to change those settings for a more accurate preview. Is the only answer shaders for a closer in game preview? Does anyone know of any shaders out there for newer…
I just wanna show to you these videos to know how you like them ;) Promotional video for the game. [ame] https://www.youtube.com/watch?v=pHwsov0tQGQ[/ame] Intro video for the game. (in Russian) [ame]https://www.youtube.com/watch?v=EafnKFWodaE[/ame] And of course, my favorite ingame clip. While our heroes drink at the bar…
Hello, i have a problem with the latest version of the suite, no matter what obj i use or texture i input quixel end up with a grey material, if i try to apply different materials afterwards i can do it only for one materials, but even pressing the C key and clicking on the 3d view doesnt pop up the material selection.…
Here it is. You'll get an obsolete file warning when you load it, but you can ignore that. IIRC it uses Videopost to render the six views (which is horrendous btw, good luck). http://www.ericchadwick.com/examples/files/cameras_six_for_rendering_cube_views.zip
Hello. I am working on a scene that requires some particle effects, heavy black smoke in this case. I got some nice effects and they look very nice in the viewports. However, when I hit the play button and simulate them, they look very different, mainlöy much weaker and lighter. Unofrtunately I do not know where to start…