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Particle effects rendering different in play mode.

greentooth
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C86G greentooth
Hello.

I am working on a scene that requires some particle effects, heavy black smoke in this case. I got some nice effects and they look very nice in the viewports. However, when I hit the play button and simulate them, they look very different, mainlöy much weaker and lighter. Unofrtunately I do not know where to start looking into to get this fixed, so you are my first adress to get some help and insight : )

I´m on 4.24.

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  • Obscura
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    Obscura grand marshal polycounter
    Cascade right? Its the lod. Try removing the emitter lods and see if it still happens. But. I wouldn't stay on Cascade for long as it gets somewhat worse as they develop Niagara. I have experienced some strange things with Cascade that is related to Niagara. Just saying. Niagara would be way better anyways, once its in a good state. 
  • C86G
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    C86G greentooth
    Hmmm, removing the LODs did not help : /

    Edit: ok wait! Looks like it DID help!

    Thanks a lot!
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