I was wondering if any of you used any special techniques when viewing meshes in the the 3d view-port? Are there any special applications you would recommend to change those settings for a more accurate preview. Is the only answer shaders for a closer in game preview? Does anyone know of any shaders out there for newer engines such as Half-Life 2, Roboblitz, etc? My questions may seem very weird but please correct me if I am wrong. I know of standard shader use in Max and Maya but was wondering if there were any special techniques?
Replies
http://www.jistyles.com/main.php?id=doc&page=hlsl
http://www.bencloward.com/resources_shaders.shtml
http://www.highend3d.com/maya/downloads/shaders/3739.html
or author website:
http://www.asdn.net.cn/