Thank you for the suggestions! I actually started with porthole windows, but opted for larger ones to add more color to the scene. but I totally get your point, I will take another look to see if I can get a more aquatic feeling solution. The reference you provided is super helpful. I have been getting more comfortable…
Hey dude the part where you talk about texture sizes and memory is completely wrong. No game engine renders uncompressed .tga files. Almost everything gets compressed to dxt 1, 3, or 5. So telling artists new to texture creation they should not use 9meg files will confuse them and they'll be making these crap blurry…
I honestly hope it does make its way to the 360, I know the guy is holding a controller but they are easily usuable on the PC which still doesn't confirm a console release. The reason behind my wanting of a 360 port is that although my pc can handle almost any game I was in the beta for APB and I could run it reasonabley…
So I have a spline and I have a model. I attach to motion path and it rotates my model 90" and then follows the path just fine. I switch the up axis so I can get my model to follow the path correctly, but when I apply the flow path object the lattice deformer gets twisted randomly as I move the time slider. Any idea, this…
You mentioned doing the front of the car first. It might be best to block it all out then get crits on that first. I don't know how new you are at modeling, but if your still fairly new which I presume at age 14, you might want to check out http://cg.tutsplus.com/ . They have some great tutorials there that might help you.…
I actually have worked on this ( well the VFX side anyway ) it was my 1st movie gig working on the inside and it was great. The standard of work i saw was pronominal but you do get a sence of i hope am not working hard on a Lemon un-like games where you can see it an play it the vfx you only get to see the shot`s assigned…
Wasn't sure which forum to post this in, since the presentation gets a little broad (especially the last 10 minutes), but figured this might spark a good discussion on any number of production principles. Gamespot was cool enough to livestream my GDC presentation, and give a Youtube link: [ame]…
Heya! Today marks one week since I started this project. The idea is to make a user-friendly set of modular pieces for creating dungeons. I want to go for quality and reusability instead of quantity. I'm trying to use the pieces I have in different lighting conditions and think of different rooms. My workflow has been…
weekends for me are all about going out, having fun and hanging with friends. pretty much anything 100% opposite I can get from work. gives the brain a rest and stops me from getting too burned out. I like to spend some time reading these days to work on expanding my mind and focus on some personal development shite.…
yeah i just wondered what reason there is for actually using it. BTW i figured out that if you are using normal maps, you have to override the 2.2 setting and leave normal maps on 1.0. I am indeed using mental ray and am also trying to learn vray, but they take so long to set up and are very flakey when it comes to skin…