hey guys i'm currently working on a simple max script tool for my scripting class, and i 've ran into a problem. i'm trying to run this command: "render outputSize: [xWidth,xHeight]" as you can see in the code below it takes the values inputted be the spinner and does a simple math formula. Then it should render ...but it…
I'm running into some quirks (maybe bugs?) and would love some better understanding. Sorry in advance if any or all of this has already been covered. 1. When making a set of materials for landscape, I've found that after I export a texture set and load up another, more often than not the Mixer stalls during opening. This…
i seem to have introduced a problem when editing my zbrush configuration and standard-brush (simply toggled off 'dynamic' and oversaved the preset): the standard brush now behaves in a strange manner after the application has finished loading and i can see that in the brush palette some settings are indeed unusual and…
Hi folks, Robin Nielsen and I have decided to enter this competition and make awesome art! A little bit about the two of us, we met at Totem Arts working on the indie game Renegade X (Which is free to download and you should try it) powered by UDK. Robin Nielsen is one of the Environment Artist whom has made a large number…
Hi there I'm trying to get a similar output in maya of the c#code below: basicly I'm trying to create a second UVset and then move each vertex by a given vector, (u=0, v=1/vertexCount) in which vertexCount is a number of vertices. Each vertex v posision is actually offset by v=1/vertex count, so for 4vertex plane vertx's 0…
Hey, what's up guys! Is anyone here as annoyed as I am about having to waste time to save out files from Photoshop In a boring tedious way many times a day? Poops solution about making "actions" is nice, but unfortuantely wasn't working for me, since I could be having a number of projects rollin' simultaniously and I was…
The curves in the base mesh subdivide cleanly because both sides of the grooves have the same number of segments. Adding the support loops to the two adjacent splits in the shape below the groove changes the segment spacing on the lower half of the curve. Which does sharpen the corners but also causes them to overlap with…
Hi Guys, I have been working on a greeble generator for Unity and Blender, here is the Unity version, available in the assestore. https://www.youtube.com/watch?v=s5-dhTqoaxA&t=3s What It Does: Two-Layer System:
The tool generates details in two layers: the First Layer creates the base greebles directly on your target…
"Yeah, Warhammer Online is still subs too, they only had to lay off the majority of the development staff and halt all content updates. sorry guys, you've got to ship a subscription MMO that isn't called World of Warcraft before you can truly understand." Dont forget that most studios do this with quite alot of their big…
@apollo580: thanks! So regarding the tiling, this is normal the textures start off very small, this depends on the number of rows/columns chosen and the input/output aspect ratios and is also due to the fact that hair clump textures occupy a relatively small space (horizontally) in their own texture space. Once you have…