I'm surprised that nobody is talking about custom game modes yet! Personally I think custom game modes will be a great addition to the workshop. I've read this on http://www.ongamers.com/articles/dota-2-7th-march-patch-content-analysis/1100-1001/ Custom gamemode strings. + "game_mode_15" "CUSTOM" +…
I'm trying to create a material that will let me plug something into the emissive slot so I can have a single light in a scene and have simulated bounce light on the back of the model. I've been able to achieve a similar effect by using a hacked together inverted lambert in the custom lighting slot, but I want to be able…
Hi ! I'm trying to learn the low-poly workflow, and i need some advices. I'm doing a sword for one of the dota's hero Here's the workflow i'm going to do, - BaseMesh in Maya and Creating the UV - Importing the BaseMesh in zBrush - Sculpting some details and exporting Normal Map Then what should i do ? - Importing the low…
Hello there! This is Juan "Bronx" Caquilpan, PR of Livedota.TV, a South American Dota 2 community (Chilean specifically), one of the biggest out there. We have been actively fostering South American teams to improve for more than 3 years now and we have already done tournaments with in-game tickets (This one is our fifth).…
Hey there! Name's Primrose, long time workshop contributor for TF2 and Dota 2! Done some dabbling in CS:GO skins in the past, and am looking forward to how things go with this contest! I'll be entering the contest with a good few skin submissions, got a few already in the works; first one up is a collaboration I'll be…
done!!! \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ sup' i wanted to make a custom item set for a dota 2-character (the one who rides on a tiger). i came up with an idea for an armor design where the... mammaries had the shape of a cat nose :poly136: later i…
Hey, I'm a relatively new 3D artist whose using DOTA 2 item creation as a learning tool. I'm here to help with my development by getting advice and feedback from you fine folks. You should know that even though these items are small scale I'm a huge perfectionist and quite ambitious so things take a long time until I'm…
Hey everyone - I'm Exclamation Point Man (or Epointman on Steam) and I am an artist. I'm relatively new to the entire 3d modeling scene, but I'm mainly an artist at heart. I've been playing, and obviously enjoying, DOTA long enough to get ideas of my own considering the cosmetics that'll end up in the game so I thought I'd…
Hey there fellow Polycount peeps! I have been thinking lately about the correlation of Games Art Styles and Game Genres. What makes certain genres better with certain styles and where do they clash? For example, stylized and hand-painted games tend to include MOBAs such as League and Dota 2. However RPGs such as World of…
Some old new stuff: Hand painted textures for Dino Hunter: This penguin has a special place in my heart because it was the first character I was allowed to work on professionally (outside of my personal indie experience) and everything in the texture is hand painted--no reference baked in there whatsoever. Pretty cool! I…