I have a annoying rigging problem to do with stretchy spline IK but this possibly affects other stuff.. Essentially ive made a mechanical arm rigged up nicely and theres a wire/cable that leads from the last piece to the 1st, on this ive added a spline ik that stretches so the wire doesnt bunch up... Now the problem is…
So we are working on a test scene for an iPhone game and we had some questions having never built a level for the iPhone before. 1.How should we go about breaking things up modularly so that we can use them in other scenes 2.Any recommendations for texturing a scene such as this, the style of the game will be very…
Hey guys I got a point light system set up in my scene which is able to move when its in game mode. I was wondering if there's anyway of getting softer shadows with point light. I know Point light (just like Maya) is really expensive because of it being Quadratic so it mimics real world light physics. And I know its super…
So about half a year ago my friend tried out blender and got me very interested in 3D modeling (although he himself gave up after a few weeks due to his lack of english which made searching for tutorials very hard) and i started to do a bit of modeling myself and watched some tutorials and so on. Now ive been thinking…
About Me: My name is Richard Greenlees, I am a 27 year old IT consultant from London, specialising in Business Intelligence and Data Warehousing. 3 years ago I started teaching myself Java and a bit of C/C++ by developing roguelike games and a Quake 2 client-side bot. None of them were intended for anything other than a…
Sledgehammer Games, developers of Call of Duty MW3, is hiring! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top…
Alright so...hmm, where do I even start with this I am realistically (not counting my chickens before they hatch but I still have to set things in motion regardless and think about things) facing a move due to a potential new job (cross your fingers!) It's a great opportunity, a dream come true, and I couldn't be more…
I was discussing this with some people at work and we were trying to determine how the sword effects in this Guild Wars 2 video were achieved: [ame=" https://www.youtube.com/watch?v=_J_spuKY3oQ"]Guild Wars 2 Legendary Greatsword Twilight - YouTube[/ame] It's pretty obvious that they're projecting a cubemap on the mesh and…
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…