Hey guys I got a point light system set up in my scene which is able to move when its in game mode. I was wondering if there's anyway of getting softer shadows with point light. I know Point light (just like Maya) is really expensive because of it being Quadratic so it mimics real world light physics. And I know its super expensive because of it. But Is there any way around it? I've adjusted the shadow resolution, the bias, the normal bias which did nothing. I've changed the camera near plane clipping because I heard it affects the shadows. But that did nothing. Is there any Plug-in or method/technique I can use to make the shadows not be jagged. I can't create a light map because that only works on a static scene. Is there any chance of fixing it?
Many thanks.
Replies
https://www.assetstore.unity3d.com/en/#!/content/10153
Disclaimer: have absolutely nothing with above asset, it's simpy a well done solution.
Make sure your shadow distance is as low as possible, you can get away with lower settings on the other shadow parameters if you adjust the distance to the lowest value before you see shadows popping in.
Moving on, as soon as I got Unity pro everything sorted itself out. Which was kinda odd?