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Softer Shadows

polycounter lvl 10
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Fazijinn polycounter lvl 10
Hey guys I got a point light system set up in my scene which is able to move when its in game mode. I was wondering if there's anyway of getting softer shadows with point light. I know Point light (just like Maya) is really expensive because of it being Quadratic so it mimics real world light physics. And I know its super expensive because of it. But Is there any way around it? I've adjusted the shadow resolution, the bias, the normal bias which did nothing.  I've changed the camera near plane clipping because I heard it affects the shadows. But that did nothing. Is there any Plug-in or method/technique I can use to make the shadows not be jagged.  I can't create a light map because that only works on a static scene. Is there any chance of fixing it? 
Many thanks.



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