Good question, while I try that is there any manual ways to uninstall Xoliul because the uninstaller script just errors on me every time. EDIT: That was it! using a 512x512 it doesnt distort on me at all. I guess I never noticed before because everything I use is usually base 2, and when I do bring in reference material…
When it comes to the planar head, it's really not about how human it looks (although this one looks pretty human to me :P). It's all about the planes and transitions of the face. They are a great starting point and without those your heads will always look blobby. I am still struggling with that myself actually. Best of…
Capcoms history of releasing feature/character lacking games (SF4, MvC..) has made me very bitter about buying this. I am the Tekken fan, and own SSF4 for shits and giggles.. the xTekken and the hope that Namco has a finger in the development and publishing are the only two things that keeps a little light of hope left,…
Well first of all, you should use Collapse To on the Unwrap UVW modifier. This will condense the bottom three modifiers into one Editable Poly, which will make your model less prone to errors (and more performant in the viewport). Nothing is lost when you do this, the UVs are still there. The trouble with leaving those…
its great to see some serious movement again in surface research. i think most of the large players have become complacent with subdiv surfaces because "it works" in off line renderes. but there are shortcomings in other domains. while its great to see feature adaptive real time rendering with displacement that is not the…
a macro script that adds helpers to a spline so it can be manipulated without entering suboject editing. It comes with 2 macros, one to add one to remove (without throwing a gazzillion errors). Anyway Someone might find it useful :) . p.s. there are some notes regarding use at the top of the file. script last edited: 22nd…
The main thing I want to communicate: in a joint hierarchy like arms, I would make sure the joints are pointing towards their child joint (with their forward axis). I don't use Maya and Blenders coordinate system is different, therefore I don't know how to edit the unreal skeleton precisely in Blender. But I will do some…
First, the question: Do you do much/any editing to Sub-D models above your Turbosmooth modifier, or do you try and keep as much as possible below it in the stack? My main problem is that, in trying to hit a specific polycount without much/any baking, some parts end up having more detail than others when trying to achieve…
EDIT 2 - Alright, no. I was wrong. It was actually the one in the website, but when you import it you have to set up the import stuff in a way I didn't know. You have to turn SRGB off, change LODGroup to ColorLookupTable and Mip Gen Settings to NoMipmaps. Now if anyone else has the same issue, they will easily know how to…
Cinematic / Promo Artist Role Overview: Supersolid has an opening in its central London studio for a Cinematic / Promo Artist to work alongside our internal development team across multiple mobile games projects. We are looking for a highly capable video editor who can capture game footage and edit video game trailers to…