Hi Earthquake! Sorry for the delay. You are correct, in the first instance it was a bake project. On further inspection it was,... everything. Opening the app then a couple of clicks then crash. I installed 4.05 on my C drive and did a test bake with it which worked well. However upon reopening the app and file it crashed…
Hi I'm currently running into a problem I'm confused with. I've been experimenting with the Texturing.xyz workflow, specifically this one - https://texturing.xyz/pages/killer-workflow-using-xyz-and-zwrap - and the base mesh head I downloaded to test with looked to be using multi tiles, so it had two UV sets. I've read that…
@rexo12 Okay so in this scene I did not too long ago, I used a stationary directional light and a static skylight. You can see in this screenshot that the yellow colours are coming from the direction light and the bluer colours are coming from the skylight from the windows and glass ceiling. To get a nice bake with your…
I tried baking your model in Substance Painter. With the default settings, bakes came out clean with no cage, but using your cage introduced the errors that are in your screenshot. It looks like your cage is identical to the low poly mesh. Cages are used to limit the distance the rays are cast, and should completely…
No, not even paint it. Just put a different coloured object behind it - make the outer mesh pure red "255 0 0" and the inner mesh pure green "0 255 0", and bake a colour map. Then you can just CTRL-click the appropriate channel in Photoshop and get a perfect selection in one go. I always bake out selection masks based on…
What I understand from your description: Just like Grow Home, You don't want textures applied to any models, just flat smooth shaded surfaces but with different materials applied. You don't plan to bake normalmaps from highpoly models, only relying on the model's own smoothing. IMO, baking texture sheets for each model…
As the title suggests. I'm having issues baking from high to low poly. During baking I only changed: - Antialiasing 4x4 - Match to By Mesh Name And changed nothing else. No idea what's happening. It kind of started doing this after I updated to the latest version of SB. Maybe it's soemthing wrong with UV's. Made this with…
Hi guys ! I'm stuck with baking my normal map. I try to bake a text from a font with a bevel and some little corrections. The normals seems to be ok, the borders are smoothed and the top is perfecty flat and in another smooth group (I think this is useless). Here are the model and the result : Anyone have an idea ? Thank…
Trying to bake out my maps in substance, and I'm getting this result like someone took a bite out of my mesh, have no clue what is causing it, any help would be great. Issue: Picture of low and high poly versions of the mesh being used to bake: Thanks for your time!
OK so I'm making a cat, kinda like the linked image. I was looking around to find ways to achieve this fur effect and figured that I would use fibermesh and then use it to bake some normal maps out of it. Still don't know if it's the best option. Which then led me to another thought. Aren't there some sort of shaders that…