As the title suggests. I'm having issues baking from high to low poly.
During baking I only changed:
- Antialiasing 4x4
- Match to By Mesh Name
And changed nothing else. No idea what's happening. It kind of started doing this after I updated to the latest version of SB.
Maybe it's soemthing wrong with UV's. Made this with blender, high poly in zbrush. But exported both of em in blender
Any solutions ?