As the title suggests. I'm having issues baking from high to low poly.
During baking I only changed:
- Antialiasing 4x4
- Match to By Mesh Name
And changed nothing else. No idea what's happening. It kind of started doing this after I updated to the latest version of SB.
Maybe it's soemthing wrong with UV's. Made this with blender, high poly in zbrush. But exported both of em in blender
Any solutions ?
![Image: https://cdn.discordapp.com/attachments/844950476499320886/852557366028795924/unknown.png](https://cdn.discordapp.com/attachments/844950476499320886/852557366028795924/unknown.png)
![Image: https://cdn.discordapp.com/attachments/844950476499320886/852557248089292810/unknown.png](https://cdn.discordapp.com/attachments/844950476499320886/852557248089292810/unknown.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/1q/3bcacnsay0pz.png](https://us.v-cdn.net/5021068/uploads/editor/1q/3bcacnsay0pz.png)