I watched the official UE4 tutorial on materials, and I notices all the _Albedo maps also have an Alpha channel used with a "Lerp" node is used for the Roughness channel. But when I export from Megascan Bridge and select the Unreal preset, My _Albedo map doesn't have a alpha, but a seperate _Roughness map. Can someone…
Hey everyone, first time posting here! I am looking for some feedback on a recently finished project. I was tasked with creating the main bridge and propulsion systems of a sci-fi airship base for a group project. Please let me know what you think! I'm always trying to improve, so critiques are very welcome! you can also…
Hey there everyone, I am working from a piece of concept art by Artyom Vlaskin. Starting with the main structure here is the blockout. I started modelling out the details with the door Then the Roof The Towers Bridge Fences Quick Render I'm going to start texturing next, and thinking about what kind of foliage and ground I…
I am having super hard time getting my models from Max to snap properly. I modeled seven pieces of a steel bridge. Some of the pieces snap perfectly, but two stair pieces won't snap in other modes than the smallest snap size 1. This is absolutely driving me nuts. All of the models are aligned correctly to the corner of the…
Hey there, I want to show you my environment i have worked on.. I have created any asset and Special FX in the scene. The plants waving in the wind and the butterfly's fly around.. the last to Images are technical things I am proud of. The first one is my Ivy system. it is build out of 3 Materials. 1 tileable for the…
I'm working on a new project, The bridge from Star Trek: Next Gen. I have mostly everything modeled out. just a few details left and of course importing it into UDK. Do any of you have any suggestions on what I should do? I'm going to put up some more renders from UDK with the next day, but here are a few renders from Max.…
If someone asks you how much you make at your current (or previous) job in an interview, don't tell them. Its none of their business, and imo its unprofessional to ask. The polite way to respond to that question is to just state the salary you're expecting for the position and reiterate that you think that represents the…
Looks to me that you have lost the feel and idea of the original .Lets start with most obvious original have 3 holes you have only 2 and their relation is different Feel of the original is round enclosure like 2 domes with round bridge between Also I cant see the hide and seek game of near mountain peeking through the…
Hey everyone,I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail modeling…
I have thought about doing this multiple times but never pulled the trigger. Many people use ACDSee here at work to organize their images. I have heard of people using Adobe Bridge too. How are those tags saved in WPG? Does it modify the files at all? Can you export some sort of index if you need to re install or something?