I'm afraid that didn't work but thank you for the suggestion. :( I've reset xforms, reopened Max, put it all in to a new file too and nothing. The only thing that works is deleting the problem edges and remaking them but I may as well just rebuild the entire damn thing. I need a solution!
Sometimes, it is only one or a couple of objects that are corrupting your scene. Trying mergining in the file, object by object. You might get lucky and be able to salvage most of the scene. Also, if you are in the habit of using "hold" then you can try loading Maxhold.bak or Maxhold.mx (may have to rename extension to…
I am making the switch from Maya to 3DS Max for my new job. I am watching the eat 3D video on 3DS Max 101. The instructor uses a lot of splines for things such as barbed wire. After creating the spline, he enables 'enable in renderer' and 'enable in Viewport'. This is all good and fun if you are rendering in 3DS Max, but…
Just brute modeling or looking for scripts to help? Brute modeling: Polyboost/graphite modeling tools > Branch tool Or, Sketchxtrude http://www.scriptspot.com/3ds-max/scripts/sketchxtrude-0-95-beta Scripts and separate apps: Or, TreeMaker script http://www.scriptspot.com/3ds-max/scripts/tree-maker Or, Branchy…
I'm proud to announce USD for 3ds Max 0.5 was released last week. This version adds several new features and fixes. One of the main new features is support for Morpher modifiers to export as Blendshapes to compliment the Skin to USDSkel we released in version 0.4. The other new feature that customers have been asking for…
Well, there's plenty of stuff you can do to make Max a bit friendlier from Maya (eg. mapping hotkeys like "Focus Selected" from Z to F since you're used to that in Maya), but yes, the workflow especially when dealing with polygon modelling is quite different.
and if max crashes you can usually find an autoback file in the default max directory eg 3dsmax\autoback\autoback_01.max. You can set the frequency they are saved in the preferences. I have autoback's saved every 5 mins and have around 15 of them (they save sequentially). I learnt the hard way that Maya has no default…
Hi everyone, I have been using 3ds Max 2008 for a few years and I finally upgraded to 2012 and I am encountering normal map issues that I have not had in the past. Here is a asset that I am working on (don't mind the place holder texture): You can see the areas where my seams would be as there are harsh changes in…
1) Sure you set well the projection modifier. Sure it covers completely the highpoly model. Sure you set well the smooth groups. Caution with cylindrical and mirrored UVs. 2) Try to collapse + XForm the mesh before rendering the normal map/export mesh. 3) I think the problem is that 3dsmax averages the vertex normal when…
This is a rather odd issue, that I've only seen for 3DS Max 2013 on Windows 10. Didn't have this issue on Windows 7. For some odd reason, the XView is missing from the viewport, and none of the settings cause it to show: https://i.imgur.com/fhJuC9I.png But when opening the CP_FunWithSpawning01.max scene bundled with 3DS…