I'm new to the skin design scene so be skin, thought I'd give it a try and put an hour or two into learning how to do it. I saw the 70s/80s theme and instantly thought of psychedelic starscapes and smooth sci-fi landscapes. So I thought i'd quickly make an M4A4 in photoshop with some really basic tools as a proof of…
Hi guys. I have a foliage heavy scene, with trees that I want to be moving slightly in wind, and I'm wondering what the smartest way to light it is. At the moment I'm more or less just using a single DominantDirectional light for the sun and baking everything in lightmass. Most of the shadows fall on a Landscape actor. It…
Hello all, Iv been working in my spare time on a Medieval Level in UDK for my portfolio. I have finished the walls of the Fort and a few assets. Im wondering now what to populate the area with and get some feedback on the current state. The image below shows an aerial shot of the level. The work area shown is the space I…
FINALS ARTISTS- Em. and Cody CONCEPTS BLOCKOUTS http://codywright.com/THRONE/throne_Blockout_004.jpg http://codywright.com/THRONE/throne_Blockout_003.jpg Reference Breakdown The apocalypse has happened...in the 1940's. A ruthless gang lord dubbed "The Captain" has taken up residence in an old airport as headquarters for…
ShantyTown Project Project Outline This shanty town project is something I have been wanting to do for quite sometime. Ever since I came across all this awesome references on CG Textures. However I had been working on my Masters in Project Management, so it was on hold for about a year and a half. But now with only two…
Hello Happy New Year!!! I got questions and if you can help me i'll be very grateful. A friend of mine trying to make a short movie and i want to help him for few scenes.. lets say when i've got ready level(scene)in UDK is it possible when the camera path is set to export it with 2048 or higher resoulition so we can use it…
**NO AGENCIES OR OUTSOURCE STUDIOS** Hello, We are looking for a remote working technical artist who has excellent knowledge of UE4. You will both be working with existing tools and creating new ones to build a believable/realistic environment for an unannounced project. Responsibilities* Create materials, set up master…
Using UE's GPU profiler is what led me to this question actually. I'm at the beginning of a project right now and don't want to repeat mistakes made on the last project. I thought I'd make a rough "average frame" or worst case scenario budget that we could use to guide optimization through the project. Looking at other…
Quick update - we're still recruiting for the above positions (edited them to reflect latest needs). Also, here's a little WIP preview of the island: Default engine lighting, some odd fog post process, and some placeholder textures to help define colors and regions while we work on the heightmap. We still have a small…
big update "finished" working on my environment. The terrain/ landscape is a bit screwed (thus the upward camera angles), but I'll sort that out in due time. I'll do more later, I'm just happy with its current state for now, I plan on doing a more medieval style environment later, so don't think this is it.. I've really…