Hello Polycount community! I am looking for a 3D artist to conceptualize, create, rig, and animate a cute character in a 30-second video that will be used on the company website (we are a Los Angeles startup in gaming and AI). This is what we'll need: - An original cute cool simple accessible character that is rigged or…
Hi, guys. I made a tool for quick rename and transfer your meshes to Marmoset Toolbag(3.08) the older version doesn't have python support for quick load FBX in the baking group. https://gumroad.com/products/EUKea I did this basically because I tired of popup export windows and choosing a path to export FBX and then choose…
Hey there! I installed the new 2018.1.0 Painter Version yesterday and am generally very happy with the update. There is one issue though. Apparently custom Wacom pen keybindings cause issues. My setup looks like this: What happens in painter though, is that my “custom right click” is now mapped to the SAME button of the…
We are Arcade Freelance, a small video agency based in the western United States! We are currently searching for a 2D-pixel artist to collaborate on a client project requiring the following (Note: this is an intro-level contract): Criteria: * Expertise in 2D-pixel art and character animation * Ability to create engaging…
hey guys i have a few issues with 3ds max. its been happening for a month or so now, and i've never really bothered to ask around about it. it finally ticked me off today when i had to reinstall max 9 just to have the following happen again: 1) when i open a window that is over the viewport, parts of it randomly disappear,…
Hi there, we are a small team, currently working on a Unity3d mobile jump and run called Pyramid Escape. You play a guy who goes on dangerous trips and gets trapped in a pyramid. The game will be launched in 1. quarter 2015. It will be for free in the Android Play Store and soon after in the Apple App Store. Here is a…
Shelves and custom hot keys are really awesome. I often find I've been modeling for hours without even once going switching to the modeling menu set. Anyaway, I'm still using Maya 4.5, so I'm sure a some of the add-ons I use are now obsolete and/or come with Maya 6 but here we go... One essential thing that I use most…
The problem with Ddo is that there is a tendency for new artists to hit the generate texture button and allow Ddo to do all of the work. The new artist doesn't really learn or grasp anything by doing that. This is meant to be a learning/improving experience. I know this isn't the case for everyone that uses Ddo and artists…
Why would the average consumer on the internet ever want to sign up for this? "Yeah sure, I'll just throw money at you every month so I can maybe possibly send a few pennies to somebody at some point if I remember to click some buttons they probably don't have." Where's the incentive? For this to work well, it would need…