Hello there, this is my first post here... I'm a new user of Zbrush and decide to help for help if you don't mind. The way I proceed is the following: First I did greyscale (black&white) map that I used for masking and after that I used Inflate option to make extrude. And so far overall shape is good, but there are some…
Hello guys. So, I just finished to install everything I need on my computer and am now testing Mudbox while my games are downloading. I didn't really know what to do so I've made a plane on 3DS Max, extruded some parts and used it in Mudbox. After playing around I've finally found what to do and am still working on it. I…
Hi all, I've been checking out 3ds max recently (haven't used it since version 3) and I happened across the Bevel modifier that can accept a user defined profile spline. I thought this was pretty cool and wondered if the same effect could be achieved in Maya via the default toolset or a script. The closest solution I could…
I've searched several forums for this and I haven't found an answer. My question is is it possible in edit poly to extrude an edge from and edge that is not open with out doubling the verts or face count? The reason I ask is that I'm currently working on a DS project and apparently the DS likes this sort of geometry, I…
Hey guys i been working in maya snd im making these hanging wires in my scene by using Surface curves. I then extrude (the curve is linear) and make adjusments.then i rebuild the curve into a cubic curve.i make adjustments.then i turn the curve back into linear curve with more spans .then some of my normal face turn inside…
Hey guys. I hope some of you can help me out with a problem I've encountered recently and can't find a solution to it anywhere. I found a great tip where one exports fibermesh into Maya and extrudes them into planes to basically make your life easier when making hair for characters, problem in when I imported the planes in…
Hey this is looking great so far. I like the brushwork. I'd like to see a bit more painted-in lighting. You have a really dark shadow inside the well and in the bucket, but everything else is a bit flat in comparison. The wheel and the stone base in particular. If the lighting is dusk, then get some more soft shadowing,…
Here: http://www.polycount.com/forum/showthread.php?p=1194089 It's a good thread I started time ago with the same exact topic, futuristic tracks. Sure it will help you. There are some nice images too. Talking about banking, are you using a Loft to extrude the track? If not, do it, it's the best way to make roads imho.…
Thanks Mark, right now I have 2 2048's with different tiles/textures on them, and then a couple 512's. Also I will be looking into the vertex blending. I think i will re construct the foreground building the modular way. Also for the rubbled pieces, so far I have just been taking a plane lining it up with the wall to be…
yeah, respawnrt is right. :) i think the grip would be easier to hold without extruded parts. those dots could also be smaller (and in bigger amount), maybe it's not clear on concept but i was going for something like dots on walther P99's grip. also, it seems you misinterpreted some of the small plates on the body. the…