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surface normals facing the wrong way.

Hey guys i been working in maya snd im making these hanging wires in my scene by using Surface curves. I then extrude (the curve is linear) and make adjusments.then i rebuild the curve into a cubic curve.i make adjustments.then i turn the curve back into linear curve with more spans .then some of my normal face turn inside facing the wrong way .i can go in their and flip the faces one by one but, i was wondering if their is a faster and less time consuming way to flip the faces to the correct way?or other ways to go about this?

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  • JR
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    JR polycounter lvl 15
    Are you talking about NURBS surfaces? Can you post pictures?
    To reverse normals on NURBS, the only way I know is Edit NURBS>Reverse Surface Direction.

    If you can convert to polygons, things become easier. You can use the option Normals>Conform. This will make all normals point to a unique direction.
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