The girl looks great! Good proportions, good modelling. Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is…
I'm creating an index card and I'm getting some thin grey lines in the center of the image in my render. I double-checked my color map and my bump and it's not in those image files. Maybe it's something in the geo? Here's my mesh and my render. Any advice would be helpful. Thanks, everyone.
Hi everyone! I would like to know how i could rig an the wings on this character i made: I have basic knowledge on rigging bipeds, but with wings i never tried it.. How can i make it so that he can open and close his wings easily? Any help would be apreaciated!
https://syncsketch.com/sketch/FBALHwm8oZ3i/ Hey all I've got a few clips lined up and I'm getting them ready for putting into a portfolio but would like some critique before I put it all together. I've got some in progress game clips all set up on a sync sketch space and was wondering if anyone had any feedback. If nothing…
I know the likely hood of getting new animations actually published on heroes is very very small, but as far as I'm concerned there is "no reason"**** you cant bring in custom animations to try stuff out. It involves alot of backend magics and source know-how that I never wanted, or bothered to learn because of the relic…
Here's some advice. It's a bit gloomy: really nobody cares. Nobody cares a damn about you. Until they think you got something to offer them. Then all of a sudden they wanna be best friends. The human is a selfish animal, made worse by capatilism and made even worse still by overpopulation. It's not entirely true, because…
jesus christ who the fuck cares if they reused 15 seconds of animation? I love seeing people bash the CoD and Battlefield series (especially people who are not in the industry but are trying to get in) when if they were offered a job at DICE or IW they would instantly be down on their knees groveling with their potential…
"They also use proximity LOD (level of detail). basically If you're far away from an object (like the top of the building when you're on the ground) the engine loads in very small resolution textures, like 512x512. As you get closer, the engine calculates your distance from the object and at various points, the engine…