Hey LD, Vert-tinting is pretty easy and very straight forward. You can even do it in the UNREAL 3 editor for even more variation. It is a little bit of an old school technique, but is still very viable for games, especially MMOs, since it is sooooo cheap. I am not familiar with 3DS MAX all that much anymore, so I very…
Introduction Ridge is a single player level for Crysis and Crysis:Wars (SP). It has been in development for around 8 weeks (in my spare time). This is my second level with the Crysis Sandbox 2 Editor. You can download and play my first level, Utopia. The level is large and takes around 2.5 hours to complete. It has…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Software Developers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Final Update: [ame=" https://www.youtube.com/watch?v=1O6DWcvvo8s&feature=player_embedded"]UDK Ocean Test - YouTube[/ame] That vid shows using the ocean shader that I made in a WIP level for my game demo project. You will be able to see some of game stylization that is going on, and thus why I went for that wave shape from…
Hey guys! I've been using Blender for about 2,5 years now, basically from about my age of 12. 3D art catched my interest and I decided few years later I want to do it as a job. I picked a high school for 3D art. blah blah, history aside, I'm trying to learn an industry standart software now. I was browsing through few…
Alpha-23 modelled in blender and textured in substance painter .. Just did a quick render in iray ..* this is not the final render * any suggestions is high appreciated .. And orginal concept by :- jay le My other profiles YouTube :- https://www.youtube.com/c/Sidrenders Insta:- https://www.instagram.com/sidrenders/
Hello, I'm new to the forum and new to 3d-modeling in general. Have been spending a lot of time lately researching topology and what makes topology acceptable and have been trying to get better. Here is a Glock 23 I'm working on right now, I am planning on baking a high poly to low poly for a game asset. Let me know how I…
Regarding the future of MNC: http://polycount.com/discussion/161707/goodbye-to-the-monthly-noob-challenge#latest Hello everyone and welcome to the Monthly Noob Challenge for the month of November. Welcome back to yet another month full of exciting environment art. The year is rounding down to a close but I am still looking…
following up on my tax credit / kickback in vfx thread i came across this gem. http://www.bbc.co.uk/news/technology-22185476 the sad thing here is that the artists lost there jobs in the UK and the jobs were shifted to canada and elsewhere to chase the tax breaks. now the UK government is showing a little tax break T&A to…
CGMovement is proud to announce its major event of the year, Anomaly 2015: A New World, in Vancouver on April 25th, 2015. Please come join us for an evening of inspiration! [Anomaly] is the art workshop and lounge party that brings 2D/3D artists and sci-fi fanatics together! It will be held at the HR MacMillan Space…