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(WIP) Glock 23, Looking for general / topology critique

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Hello, I'm new to the forum and new to 3d-modeling in general. Have been spending a lot of time lately researching topology and what makes topology acceptable and have been trying to get better. Here is a Glock 23 I'm working on right now, I am planning on baking a high poly to low poly for a game asset. Let me know how I can improve generally and in a topology sense, would also love to hear if I am approaching this kind of model correctly or what way I can change my approach, thank you in advance.



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