Not exactly right! They absolutely need specularity, since it's part of the BRDF equations which drive these shaders! It's the core of a "microfacet". Specular map is 100% must. RGB Specular map controls the f0 of the Fresnel term which controls the reflection intensity/Fresnel and color. The gloss map simply controls the…
Lovely stuff man, really great. Best of luck with your Internship application! I've got a question and a suggestion... Firstly, this may sound really odd, and I'm not suggesting you redo all the presentation shots since they already look great, but have you tried setting up the scene in Max using Xoliuls DX shader? I know…
Probably some of the problems are caused because the large room has 2 smallish windows and a balcony facing away from the sun. First thing I'd do regardless is crank up the sky light intensity and the 'sun' light intensity. The sun should be a bit brighter; consider most programs vaguely calibrate light so that a…
Brighten street lamps so that they retain local value but do not pop from the rest of the scene, or leave them be if it's intentional. It's true that lighting subtleties are best visible on mid-range, low-contrast textures (in fact, they look gorgeous on untextured phongs) but that does not mean there are no dark surfaces…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
I refer to these glows around lights as halos. Usually done with a forward facing quad set to additive in front of the street light model or whatever. Just wondering if there is a more common name everyone is using.
Hey everyone, I'm about to get started on my next portfolio piece. Following some advice from a few companies I've been in touch with through LinkedIn, one thing my portfolio lacks massively is any kind of organic/natural environment; trees/water/grass etc. So I've decided to attempt an environment which includes all of…
Your boss sounds clueless :\ Hopefully he isn't leading a large team or I'd start to worry. If it's a small team, buy one calibrator and pass it around. You only need to run it on a monitor once every six months or so, or with some driver/hardware changes that might knock your colour profiles out. A monitor…
I don't know much about lighting but I see some textural things you could work on that might help. One thing I notice is that your ground texture is very plain. The ground takes up a lot of visual space in this shot, so giving it the time and attention it deserves could go a long way. You could break it up with different…
Hey! Not bad :) There's a few small things that'd help that scene. 1) Put a bit more texture variation in 'big chunks' on the walls. Something to break up the repetition of the stonework. 2) Come up with something slightly bigger on the big open spaces on said walls if necessary. Right now they don't give off a very unique…