So these are on my giveaway thread as well, but I thought a specific discussion about it might be beneficial. I'm trying to use SD to get a hand painted look. So far I've gotten some pretty good results with some help from Sweetangel0467 and rogelio olguin's rock videos - but... it's feeling like any tweaks I do can…
in the default settings(shading : multitexture) blender displays the last map you opened in your uv editor either you load your new map into the uv editor or you switch to the glsl shading mode (hotkey "n", under shading) there you can setup your materials like in maya
I just can't get a point, why is it happening? For comparison same texture in Substance Designer Also note - there is correct specular in substance designer, unity seems to ignore metallness and roughness.
decided i would make a little drop of some of my scripts for maya, and also release my new script for working creating masks for dDo to work with, pbdDo. http://cmcproductions.co.uk/scripts/ pbddo: curvyEdges: psLink: [ame=" https://www.youtube.com/watch?v=0kWXI7FdIuM"]psLinkAlpha1 - YouTube[/ame]
hi, I've just bought substance painter. when I create a fill layer triangles are appearing in the mesh. they desappear when I put tiling on 'none' but are appearing again after another task, for exemple creating a generator in the fill layer. Thoses triangles don't seem to be a mesh issue but graphical. they are visible in…