Hello there! I'm Gwen, a senior character artist. I worked in Montreal for 11 years as a character artist for Gameloft, Ludia or Behaviour and moved to the Netherlands for personal reasons: I am only looking for remote freelance jobs since I will not relocate. I mostly worked on mobile games, meaning I have a lot of…
Here's my 2 cents... First, (and no offense) you have a ton of reading and learning to do on all of these subjects (as we all do). Second, the answer to all of your questions and probably every single other question you may ever ask is..."It depends." "It" (meaning everything in game dev) depends on so many factors. Here…
Thanks for your feed back. You have some very good points. I am relatively new to game development. I modeling for about 2 years now on and off. I will be using Unreal Engine and substance Painter! Yes. Lots of documents points out that houses from medieval using thatch roof. However base on my research, houses in…
Thanks for the replies everybody- @Snader - I agree the wires look assy, good idea about the diff /w black @PredatorGSR - Ill look into the Mip Mapping - I was trying to figure out how to make it appear sharper.. I suspected it was the mip mapping, but wasnt sure. I have a ref photo of a dock covered in water plants I…
Hey guys, first post here as the discords I am in are mainly weapon related, and as ive found these things are very very different issues. I am in the process of making a bunch of buildings. To preface this, I know modular components are very versatile and many of the more basic buildings in the project are comprised of…
Hello there, Not so long ago I decided to model a scene using as many modular assets as possible in order to impove my skills as an environment artist. I decided to take the Terme Tommasini as a reference, since it seems to be made of elements that can easily be repeated : The problem is, as I go further and further in the…
Hello Polycount! This is what i think my first post on this forum, have been using it as a great resource before for both technical issues and artistic views. I am a student who is now reading my last year at university on a three year long arts degree in computer graphics. Soon my personal big project which will be examed…
Hey guys, I'm currently trying to blockout a level for a game in 3ds max so I'm trying to make the walls and stuff as modular as possible for re-use. Hours in I realized that the vertex snapping isn't working as it should. Can someone help me figure out what the problem is? Also what would be the best max grid/snap…
Some friends and I were part of this year's studio layoffs so while we search for new jobs we decided to work on a game together! It's basically a simulator game where you run a book store, similar to TCG and Grocery Store Simulator but we've got some plans to push the genre farther. I've been mostly working on the…