Hello, I'm kinda new here and not sure where else to post this. I'm modeling a modular set of assets in Blender and they all snap together well in Blender but when I import them to Unity they no longer snap together. I recorded a quick video to show what's happening. https://www.youtube.com/watch?v=NQ0QfLoikbI
Hello all! Working on a player model for Tesseract. I've mostly finished the base model. I'm not quite happy with it, particularly the helmet. The profile is ok, but face view doesn't look right. Any advice or critique would be much appreciated! OBJ Model Export: http://www.snieb.com/player_model/player_model_01.zip…
Hello! We are seeking a character modeller for our Unreal Engine 4 Horror Game, the Vale. We are looking for someone to work with our already modelled demon. The task will include in depth texturing of our model, to achieve realistic results. If interested, or if you would like to more, please contact me at…
I'm making a game asset humanoid model, would like some critique. It's under 10k tris. The model will be rigged, and although I kept topology in mind, there's always something to fix. I'm always looking to improve, and who knows, this model might break when I put it in engine. Thanks in advance for any advice!
I need exactly like this model with the animation https://sketchfab.com/3d-models/disco-ball-animated-b949297d4ecb48a89ea3544621c999c9 Final model I need in .fbx, .glb and.usdz formats
Hey! You have some good work in your portfolio Gavin. Modeling, textures, even lighting and atmosphere looks good. However nothing in your folio stands out at all. I would rather see way more complex models, like maybe super ornate architecture, crazy sci-fi machines and vehicles. These are the things that will catch an AD…
Hey guys! I'm working on a modern gunsmith's workshop for a school project but I've hit a roadblock: I don't know how to efficiently model a locker with holes in it that you can see through. I've attached some images of two different types of grating that I'm trying to model. Any insight would be awesome! The mesh is…
Ever since I discovered how to use Face-weighted normals, I've been using them on most models that I create. This however has caused me a few issues when loading the models into Unity. I'm using 3DsMax to export my models. I first discovered the errors when using the FBX exporter and loading those into Unity. Could not for…
About the project: Escape is going to be a sci-fi survival game for PC. It will be unique in both gameplay and plot. Not only you will be able to build fortresses, hunt animals, gather berries and advance, but to advance through very interesting story and learn secrets of place you are stranded on. What we offer you: We…
Howdy. This is an odd request. I'm working on an indie game at the moment, and I know very little about modelling and rigging characters. What I'd like is for somebody to take a human model, that's already finished and rigged, and shrink her head slightly, keeping it rigged. Lol that's it. I can't imagine that it would…