Hey, amateur artist, looking for critiques. At the moment my focus is 2d digital and traditional. All references in the image footers (viscom week 2 etc) are from my own fake school thing I put together to model a real curriculum. I got most of the exercises from fzd because they post so much online. Anyway here’s some…
Wargaming Mobile, the dynamic new arm of the legendary creator of World of Tanks, is looking to hire an experienced and ambitious Visual Development Artist to our Berlin team. It’s your chance to influence the visual direction of the worlds and inhabitants of our exciting new products. We seek a person with outstanding…
Wargaming Mobile are on the lookout for an outgoing, experienced Technical Artist to help us ship groundbreaking new products based out of our office in Berlin. An ideal candidate for this role should be goal-oriented and relish optimizing art/design workflows, bridging the gap between the disciplines. Reports To The…
Wargaming Mobile, the dynamic new arm of the legendary creator of World of Tanks, is looking to hire an experienced and ambitious Senior Concept Artist to our Berlin team. It’s your chance to influence the visual direction of our exciting new products. We seek a person with outstanding creative vision, strong communication…
Hi there, we’re creating an indie survival horror game called Summerford. In the style of a classic Resident Evil or Silent Hill game, the game is played from a mostly fixed camera perspective as the player explores the world, fights enemies and engages in inventory and environmental puzzles. The game is set in a rural…
Expanding my Portfolio by creating some realistic looking assets. I'm really loving some of the old 1950's house hold appliances at the moment, so thought I'd create a handful, possibly incorporating more modern materials to them to to stray away from the old plastic look that a lot of stuff had back then. Starting off by…
Hello polycount I'm a 3D Animator/Rigger looking for some freelance jobs. I've 5 years of experience in the industry, I work with 3dsmax and maya for animation and rigging.I've experience with keyframed animation and mocap cleanup Here are my animation reel(I have some news animations but I can't share, if you want I can…
Howdy folks! TLDR: Im a hard surface person and want to learn to make my own trees... any help is welcome along the way! I have lurked around these forums for many years and am excited to jump in and be a contributing member of the community here at Polycount! Short introduction first... Im a Senior Environment Artist with…
Hi, I understand that we need to have a consistent texel density while we're doing UV map. Here i have arranged the all the Uv maps for 3 props (poster, floor, wall) in the correct texel density; im planning to use 2048 x 2048 texture resolution btw. So how do i export the uv map for Floor and Wall since it's very huge as…
Personal project that I have been working on in my free time. Set in the fall of 1986 , I wanted to get some practice on interiors while also focusing on being able to tell a story through the environment. Would love any CC, ideas ,feedback or suggestions on how I can improve this and projects going forward. It would be…