I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
I've been working from home/doing freelance for the past couple of years. I wholeheartedly agree that you need to build the proper habits from the get go. I didn't and wound up working way too much/too long because I didn't have a proper mental barrier between work and home. Some people go as far as having a separate room…
Admiral Runestorm, a 3D Miniature commission I did a few years back in ZBrush and rendered recently in Blender for my portfolio. You can check some of my Minis at my ArtStation; https://www.artstation.com/artwork/K3A5No
Hey, I've got a few points in my workflow that i'd like to discuss. Ones im having trouble with. Heres an example of #1 thats an excerpt from a tutorial i made. Its a sort of dirtmap to be overlaid on top of a texture of tiles. Because the tiles are seperate, I had to displace the dirt texture for each tile seperately, so…
I deleted the contents of this thread cause it was kinda silly to start a whole new thread for this. Since there is already there Xbox One thread, where this would have been appropriate to post under, making a brand new thread felt like a mindless decision. Sorry :P Lesson learned- Think before making threads :D
Hey Guys, I currently work on a scene for my portfolio. My objective is to succeed in reproducing the concept of Mark Yang in 3D, from modelling to the rendering. After a first phase of blocking, I began the modeling of each part in high-resolution. I start with the most imposing parts before details. Each element is…
Hi, I've just purchased Toolbag, and the results look great. I'm content. 🙂 A few newbie questions: * Is there a way to toggle polygon smoothing? I mean switching between visible, faceted polygons and averaged normals for the illusion of a smooth surface. * Is there an auto-smooth option with an adjustable normal angle? *…
I'm just starting to learn 3D Coat and I wasn't able to find information I needed anywhere. Is it possible to turn the orange guide strokes into green editable ones with segments? I believe I did it by accident but couldn't recreate it later on. If I just click enter to create the mesh it doesn't turn out very well.
Agreed, especially regarding the bedroom and the professor layton piece looking great. The only thing that stood out negatively to me immediately was the UV layout of the market stand. There doesn't seem to be a good reason to have the tabletops/shelves rotated at 45 degrees and have the edges stick out that way, only to…