networking helped me get a test and later come in for an interview for a job opening that was not made public at the time (it was only for game testing as I am still new and trying to get first job in the industry) but yea, if i didn't know the individual there i would never of gotten the opportunity
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
hello to all. I am a 3D environment and props artist here for freelancing. Skiils: low and high props modeling. good command on sandbox2. UVing and texturing both organic and inorganic. my work http://www.game-artist.net/forums/finished-projects/11493-unpredictable-crysis-mod.html my showreel [ame]…
Hello everyone. I'm guessing and hoping this will probably be a pretty easy question. I've exported two versions of the same model from Zbrush into .obj files, 1 at the initial level and the other at subdiv level 4 that I was hoping to bake into the first as a normal map. Trouble is, within the viewport I'm getting some…
Hey Everyone, I just finished up a project started a while ago that was started here I am proud to be showing off my work from this project finally! I hope everyone likes the new additions and achievements! They have been submitted to valve and I would highly appreciate support for getting these items ingame. Hosting is…
Dear Reader, I am Shogan, owner of Strife Development. I did recently send around 3 of you email notifications of a proposal to join my project; if you did, I look forward to your reply. If you didn't keep reading. Me and my development team of around 4 other developers are currently looking for a Weapon Sketch Artist, 3D…
Well, much appreciation to everyone for the feedback. It's rather refreshing to run into some harsh (but constructive) criticism. You've given us plenty to work on (with an already hefty to-do list). First of all, we discovered the IE bug just after posting the site and are working to resolve it. In the mean time, just…
Hey guys, I'm doing some planning on a shader and I cannot decide upon if I should have a separate Gloss/Roughness for the specularity and reflections or if they should use the same value/texture? Same issue if I want to modulate the specularity and reflections with a fresnel term, do I want the same amount of frensel…
Coming along nicely. Some parts look great, others seem a bit lazy. E.g. the dirt on the wood is too uniform and the wood grain and dirt is also continuing through elements that would normally be built from separat pieces like the base or the stairs and the grain has unexpected directions. Inner and outer edges could use…
"Essentially, I need to focus on building the forms/shapes and let them determine how the edges turn out?" Yeah I think that's a good way to put it! Really this comes down to building up your observation skills, picking up on subtle form changes. One exercise that helped me a lot was doing straight copies of 3d scans,…