Hello all, looking for bids on a series of projects for a game starting with three, if we find someone who we enjoy working with there will likely be more to follow. Feel free to put in a bid for one or all of these projects (but please separate out the bids by project). PM me with portfolio link and I will reply with more…
Hi. For some time now, I've been searching for a HL2 model of my favorite game character ever, KOS-MOS from the game xenosaga (se images). Some time ago I found a low-poly model of her built only using triangles. I tried to rig it for use in HL2, but I failed quite hard. So now I ask here for help, either to model her anew…
Hello, I am currently working on a Short Film for class at Animation Mentor. The story process of my short film is winding down and i'm going to be starting production soon. In roughly 2-3 weeks my story will be locked and production will begin. What i'm looking for is for some Modelers and Lighters or both to help/aid me…
hi i'm looking for either concept artist who can do 2D models or 2D modeler who can make backgrounds for menus and icons and other picture assets that i need in my game. this game will be for iOS platform, it will be about flying paper airplane. it will have cartoonish feel about it. now what i need? someone who can make…
Hi, I've spent a long time modelling an MX5 from scratch by referencing blue prints and photos I've taken of my own car. But I was given the advice to use perspective match to make a basic silhouette and get the curves and form right. Before breaking the model down into panels and smaller components. So now I've decided to…
Hey new to modeling but wanted to get some pointers on something. I feel like I got most basic low poly modeling stuff down, but sometimes I see models that are slightly higher poly but way lower poly than something made in Zbrush or with dynatopo in Blender. Stuff like this:…
Hello there! I am a student who is about to finish my 3d modeling course and I am preparing my portfolio for a game company. So.. I'm having trouble in understanding how a low poly model (with different pieces/parts) can be baked to the high poly using the projection modifier. How do I make sure that the different parts of…
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
Now I've tried open model viewer. New> myfile (it places it in the add_on/my add on file.) Save As> it places it in the my addon/models directory. With it open I tried Model>mesh>add mesh (console tells me that file type is wrong, have tried fbx and smd. It says FBX, SMD, DMX , OBJ support) ============ this page:…
There really are two ways to look at this. - If you want to learn how to do proper game art modeling (as in : well optimized models, maybe even deformable with a skeleton), then definitely pick up Blender. It has all you'll ever need and even surpasses the big name commercial applications in many areas. It will, however,…