Hi all, been a while! My take on realtime engine for concept art. Used mostly Quixel Megascans roughness and decals 4k-2K res with couple of Unreal starter content normal maps. Unreal raytracing is used, I wanted to get something like Doom 3 lighting wise. Will be using this diorama for future Unreal feature testing and…
Update 6/22/12 What's up guys, I've been messing with this project on and off for awhile now, and have finally got it far enough along that I decided to start a WIP thread. Although I enjoy modeling hard surface stuff at work, I don't consider myself very strong at creating my own sci-fi designs. Because of that, I wanted…
https://www.youtube.com/watch?v=2z6GunNKpSI Modeled a concept grenade by Wouter Gort. Wanted to see what you guys thought. Rendered in UE4. Added depth of field in After Effects from a Scene Depth Pass in Unreal. Also, did some color adjustments to the vial refractions in After Effects. Not completely satisfied with the…
Hi guys ! Here's some shots of a props from my upcoming UE 4 scene ! #project1988 You can find more screens in my Artstation : https://www.artstation.com/artwork/XymWl Hope you will like it ! Thanks !
Hey folks, so I've decided to take a crack at BlackDonners KAR-18. Felt like I needed some more hard surface practice, and had not modeled a rifle in some time. I took a shot at a texture pass in Substance that I'm not too happy with, so I'm going back to redo that before I post any textured renders. Anyway, this is my…