So I am new to rigging but it seems I am making a noob mistake. I am using maya HumanIK to get a biped rig and then After doing a smooth bind, using Paint Skin weights tool to manually skin. However, I was at finger bones and doing my thing, when I reliased that all the bones I skinned previously have gone back to the…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
You can switch between colour grading tables on the fly. One technique I often use to get the effect of a overbright outdoors is, to light the interior space naturally, then put a post process volume around the interior that raises the midtone values and brings the DOF in and the bloom threshold down. This is basically the…
I think the ridges you have on the grip now are good, much more comfortable looking hand-hold. You may considering bringing the spikes back in other places like you mentioned, possibly adding intricate horns to the dragon head itself, and maybe some tail spikes? heres a super quickie Lovin the blade forms, looks very…
Looking good man! Keep an eye on your edge widths, some of them are a little inconsistent even within the same material, and feel a touch tight here and there, like the trigger guard for example. The piece on the top front end of the receiver as well. The fire selector has some nice edges in it, but the very outside of the…
Jaw width is definitely reaching toward caricature proportions. The eyes are smallish but not out of the range of normal variation. The majority of the face is well-fleshed but the sides of the bridge of the nose don't follow that look, they seem rather gaunt. There's a faint horizontal ridge running through the forehead,…
Problem can often stem from Multi-Area people. I mean £50 by Rick per Model is actually a very fair price, but in Canadian Dollar, that comes out rather expensive. Often can mean better skilled people for the job are often a little too much. Personally, I would suggest a price-range. You won't attract any serious…
The Serenity of Narges I'm giving myself the privilege of learning
Unreal 4. And why not do it by actually creating a small scene? The story of the scene comes from a short novel that I'm writing (which also is
gathering digital dust at the moment, sorry for the grammar, this was originally written
in Swedish): "A…
RatDog Games is an indie team based out of Massachusetts. A majority of the team works remotely with schedules ranging from part time to full time. The team size ranges between 4-10 people depending on the current needs of the project. We are looking for someone who can maintain our current art style in their own art…
Good stat but before you do a micro texture pass you should make the large forms match more closely. Here is the concept art: and the model: I can take a pic of the other side for you if you are curious. The biggest thing that sticks out at me are the ridges on the grenade- they are shallower and actually have a small…