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The Serenity of Narges [UE4]

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Sam Hatami polycounter lvl 17
The Serenity of Narges

I'm giving myself the privilege of learning Unreal 4. And why not do it by actually creating a small scene?

The story of the scene comes from a short novel that I'm writing (which also is gathering digital dust at the moment, sorry for the grammar, this was originally written in Swedish):


"A forgotten and great civilization had its head in the capital city of Qazvin. With vast mountains surrounding the city, it laid safe with a natural barrier against foes trying overthrow the heart of the kingdom.

On top of the highest peak, which also the city was built around, lies the Palace, with its white towers and billowing arches it towered over the city. King Zorvan, who founded the city and build the palace, was known for his love of flowers and greenery. He put a lot of effort of keeping the palace cool and kept his palace green with great care.

The king had perished under one of the biggest battles of the time, his son, Prince Koosha took over. Not long after the fall of his father, his mother gave into the sorrow of her lost husband.

The Serenity of Narges was one of two outlook and terrace gardens the Prince built after his parents passed away. The terrace was faced away from the city, to the majestic mountains behind the city, as the prince went there to find his humble roots in the ways of his family.

He had dedicated this special one to his mother. It was a place where the prince went to gather thoughts and bring back words of wisdom given to him by his mother.

The Serenity of Narges became a place of peace and comfort for a ruler of heavy burdens."


Edit1: Changed the the name from Narcissus to Narges, which is more suited for this scene:).

And with that comes a first shot of the balcony at the end of the terrace. Everything is placeholder now, as I’m still figuring out the layout and drawing on the architectural design. It will be heavily influenced by mid-eastern and Persian architecture alongside a lot of my own ideas. Hopefully I will be able to create some lush foliage for this scene as well.

There are so many things to learn during this journey,  a journey I hope you will join me in!





Replies

  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Do you know the Greek myth of Narcissus - about the guy who falls in love with his own reflection? Even if you're working from your own story, there's some interesting stuff you could potentially do with water and reflections.
  • Sam Hatami
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    Sam Hatami polycounter lvl 17
    Steve: Thanks for the input! I think its a great idea with having more water in there. 

    I totally forgot about that tale, I have to decide if I want to keep the name of the scene that way if it does indeed give the direct correlation to the actual Narcissus. I chose the name cause of my own mother, Narges, which is Persian for the flower Narcissus. Perhaps I should change it further down the line.

    Edit: Ok, was more people than you that associated it with the greek god. So I'll just go with my mothers name, cause its for her this is intended anyway. Thanks again Steve! 
  • Sam Hatami
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    Sam Hatami polycounter lvl 17
    More blockout!
    • Fiddled around more with the background, changed the lighting a bit, all dynamic shadows in these shots. I'll be using lightmass in the future updates. 
    • Water shader is acting crazy, can't figure out whats going on with the refraction. 
    • Planning the texture sheets at the moment as well, you can see one of the placeholder textures on some of the arches. 
    • The sides of the terrace will be walls of some sort and the terrace itself will be placed on a separate terrain (a few boulder/rock models basically). 
  • Sam Hatami
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    Sam Hatami polycounter lvl 17
    I was going through my old screenshots and found out that I liked my old design a lot better. I'll revert back to older on that dates a few weeks and try to merge these two into something more robust.

     
  • Sam Hatami
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    Sam Hatami polycounter lvl 17
    An update long overdue :)

    So I've been iterating back and forth the final layout. The biggest challenge has been to create a sense of confined space, yet with a vast and open surrounding. So this is kind of a terrace mix with a courtyard. I added stairs to give break up the dominant vertical lines, which probably needs bit of adjustment before going final. Besides that I've been working on texture sheets. Basically everything uses tiled textures and trims, except the wall flower sculpture.

    • I haven't started coloring the structures yet, but I will probably keep it white (unless someone does an welcomed paint over with suggestions)
    • The backdrop dome is a part of a bigger structure, which is a part of the palace itself (or something similar to it).
    • A few bad lightmaps artifacts here and there, which I'm working on fixing (as I'm very new to lightmass).
    • I want to break up the floor with one or two more variations, I have a few ideas on how to do this, but I'd love some inputs!
    The two shots below is me trying to play around with the composition.

    I'll post an update very soon again hopefully, until then, suggestions are very welcomed!







  • Ubuska
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    Ubuska polycounter lvl 8
    I like your blockout. Check my enviro, it have somewhat similar blockout. http://polycount.com/discussion/160361/ue4-desert-environment/p1
  • Shyralon
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    Shyralon polycounter lvl 11
    This looks great so far, excited to see what comes out of this. I also think it makes a big difference that you have a detailed backstory, gives you the possibility to realy bring the environment to life. What is your light setup, especially on the very first screenshot? Your shadows are so soft (which looks awesome), are you using the dfgi or something like that?
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