Updated: Voting Conclusion For October 2014, the sole concept art will be the Soothsayer, by BALDI KONIJN. I will let the artist know, then we will start this on the 1st Oct, in a new thread I will make then. See you folks ! Let's get started folks :) Here are two concept to get you started
If you weren't able to attend siggraph or make it to the awesome presentations/tutorials by pixologic they put up the tutorials online. You may find them here: http://www.zbrushcentral.com/showthread.php?171039-SIGGRAPH-2012-Recap-Video-Series Also as I posted in another thread Crytek did workshops as well:…
Hello, everyone Feels like I haven't posted here in a 100 years. Oh well, better late than never ;) This is my entry for GA's comicon challenge 2014, I made a venom infested Wolverine. Hope you like it;
Hello! My name is Diego Velazquez and this is my WIP thread for the Riot Creative Contest 2017! Like everyone else here, I'm currently doing some research on rigs to use and ideas for my animations, but I should be updating this soon!
I was working on a script and when i try to open maya today it doesnt initiate so i want to save the scripts that i made in the console. And, if anyone knows why maya 2017 dont initiate it will help a lot, it didnt show no errors only show the icon for 2 seconds and disapear :/
How do I do this in 2017? I don't see an option for "text" under the "create" menu, I only see "type", which generates text meshes. I want curved text for rigging menus. Is this still an option?
First things first. Let's keep the bullshit politics out of this thread. For what little it's worth, this comp is being run by GA members Yung and Lamont (the latter of whom ran the Dreams and Nightmares comp a year or so back) so there's even less reason to get all petulant. Game Artisans have just released the brief for…
Maya 2015 isn't showing the "For the Suite" including Maya option for using the 3dsMax interaction mode as described on their help. Any ideas? Edit: Max has the same issue: Was interested in cross training from 3ds to Maya and this might ease the transition. If it works.
so just got Max 2011 demo to mess with over the break loaded in a moderate lvl polygon model (300,000) when the viewport is maximized, the arc rotate jerks around like a meth addict looking to score (PAN, Zoom...work fine minimized into the standard 4 views and it is as smooth as silk I tried this with some primitives, and…
I had grown accustomed to saving a texture in photoshop, and it automatically updating in max. Now in 2010, it appears to be selectively updating some and not others. This leads me to have to reopen the texture each time to see it update. Is there anything I can do to make this automatic again? edit: possible fix customize…