Hi, I wanted to ask if there is a tool that allows u to use the uv grid setting in the UVW unwrap modifier in 3dsmax to slice up your model into seperate elements or objects. This is very useful for very high detail texturing. Thanks
If this is your High polygon mesh, add as many edge loops as you need, but try and keep it manageable and efficient! For the slide, I would start off with one high sided cylinder for the best smoothing along the top then remove the bottom half and add the boxy bottom. Starting with high sides makes it easier to cut out…
Hey everyone. It's been a while since I last posted something here. This scene is based on my commute back and forth to work, and I decided to keep the scene quite small for the sake of time. I also wanted something special to happen in the scene, which led up to the slime/ooze coming out of the sewers. I love to hear any…
So it takes a bunch of steps to create double sided material in maya... if rendering. is it possible to create double sided material in viewport 2.0? how do I go about that? turning off backface cull just displays wire frame for back face. not the texture it self.
Ahh good point. It does depend on the sounds you're making if the jaw slides forward or not. If you're making a OO shape then it slides forward, If you're making a AH shape it tends to stay toward the back. It even depends on the emotion the person is conveying if it should tilt side to side. The point I was making is that…
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
Hello dear modelers and PolyCounters. My question is simple for advanced users, what is the best technique in Maya or ZBrush to achieve "sliced mesh" effect like on picture? Thanks in advance,David
Just merged the grip UVs with the frame - that saved a ton of space, thanks! :) How much can I mirror on the frame/slide? Looking at my ref there will be some unique text on both sides of the frame, and I'm wondering how the slide stop, mag release, and other small side parts will effect the AO.
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
Use slide tool, use radial or linear option depending on your needs. Workplane angle also seem to affect your slide direction. Try to look at to your model from different angles while sliding. If you want ensuring symmetrical effect on both side, use symmetry modifier. Slide mode doesn't always works in the way user…