So it takes a bunch of steps to create double sided material in maya... if rendering. is it possible to create double sided material in viewport 2.0? how do I go about that?
turning off backface cull just displays wire frame for back face. not the texture it self.
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Because for me, Maya always displays objects as double sided (and renders them as such in Mental Ray) unless I turn on backface culling. If your faces stay black in the viewport you need to turn on Two Sided Lighting under the Display tab.