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2 sided in viewport

interpolator
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Hito interpolator
So it takes a bunch of steps to create double sided material in maya... if rendering. is it possible to create double sided material in viewport 2.0? how do I go about that?

turning off backface cull just displays wire frame for back face. not the texture it self.

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  • CharacterCarl
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    CharacterCarl greentooth
    I'm not entirely sure what you mean. Do you mean an object with individual materials for each side or simply a model that doesn't cull?
    Because for me, Maya always displays objects as double sided (and renders them as such in Mental Ray) unless I turn on backface culling. If your faces stay black in the viewport you need to turn on Two Sided Lighting under the Display tab.
  • Hito
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    Hito interpolator
    I ended up doubling the mesh... but just found out there's a 3rd check box in the mesh's Render Stats and that did the trick.
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