I always though it was interesting that a 32 inch lcd can run a game at 1024x768 pretty clear, but a 1600x900 monitor can't run a pc game at 1024x768 and it be clear, instead its stretched and blurry. Is there any way to have this effect on monitors? Perhaps mimicking the pixel density through an emulator of somesort?
Hey guys, I've recently upgraded to the Quixel suite. Previously I've had no trouble running NDO or DDO independently, but now that it's the suite I get this error when I try to run DDO. Any solution? I think I've seen this before but I couldn't find the thread or if there was a solution. Thanks for your help.
U3 games won't run on a GeForce 5200 because it doesn't support shader model 3. I was able to run UT3 on a 512MB GeForce 7600 (I got mine for $100 from TigerDirect, and it comes in AGP) on my machine with a 2GHz Athlon XP and 768MB of RAM. The game itself doesn't play well except at the lowest settings with that setup, but…
[ QUOTE ] I'm guessing it's just your telly. did you try running a pc at a high rez though vga on it? [/ QUOTE ] 360 doesn't support 1680x1050 - so I can only run it at 1280x1024. On my TV, it will run at 1366x768 on VGA.
nvidia cards run better in maya than ati cards, your SUPPOSE to run maya with quadro cards, not geforce gaming cards, but 99% of the time geforce cards are cheaper and run just as well. How much did you spend on that pc?
Is it important to have the same amount of keyframes for both the walk cycle and run walk cycle? (for UE4 character animations) My walk cycle loops at 25 keyframes. However, the guide for the run cycle uses a 20frame run cycle. Is this an issue? Thank you.
Haha awesome! Im not a fan of the pause just before he starts running. I feel it would be better to have him start to run (just a few frames) before the camera cut, then when it cuts to the long shot, he's already running.