Hey all! My name is Morrissey Alexander I will be aiming to do a more Pacific Rim and detailed Mecha Malphite Illustration. Malphite was the first champion I played in League all of those fateful years ago! And I really enjoy cool mechs and I could tell from the splash that mecha malphite was intended to a Pacific Rim…
As I seemed unable to do anything hard surface in zbrush and previous models I have done have needed an extra boost of detail, I decided to do a mech purely in zbrush. The basic concept of it was that I wanted a meaty kind of mech with vents and panels, with 2 large weapons for arms. This is my progress so far, from some…
So ive been working on Synthetik for about 3.5 years and after being finally released on steam a couple months ago and totally neglecting my old thread, I think I post some of the assets ive done here. I do game design and the art. We were 2 people, 3 now! For this game I also started with sound design and programming.…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
First of all, thank you so much for your reply! Those are really great questions, I'm basing it off a 2D concept art provided by a client actually, so I don't know much about the characters backstory except that they've been in fights and they're in a post apocaliptic setting. As for reference photos, this is one of the…
Okay made a start, would love some more on the tech side? Technical Artists & Procedural Workflows Simon Verstraete https://twitter.com/simonverstraete Artem Ostapchuk https://x.com/artemostapchuk Ben Cloward https://x.com/BenCloward (Very active with shader/terrain breakdowns + UE/Unity tech art) Shaders, materials and…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
Hi i'm looking for 2d artist for a mech suit for a game. this suit has detachable robo dog on its back. this dog head can attach and detach and act like flying drone. i'll give more details if i find the right partner.i need front and back angles(with color) for mech and robo dog.so far i have partial sketch design of…
Thanks to you all! :) As the mech is inspired by art from the Swedish artist Simon Stålenhag, the plan os to make a scene in a similar style. The idea behind most of his art is to take a classical Swedish setting/mood and then add robots, dinosaurs or some odd scifi things (he has also done this with some American scenes).…