found this today: http://www.blendernation.com/2011/06/14/new-blender-quickstart-in-catalanenglish/#utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Blendernation+%28BlenderNation%29 PDF: http://www.imatgedart.com/wiki/_media/serveis:formacio:blender:doc:quickstart_blender25x_english.pdf
@sacboi I honestly don't even really know the first thing about baking anything in Blender. For the most part I am just self taught from trial and error and some basic guides to solve specific problems. I have heard of high poly to low poly baking where I assume you model a high poly version and bake the shading and such…
Hey everyone, I'm currently working on a stylized-but-semi-realistic project, and I need to create a pair of tassel earrings similar to these: My main goal is to make them look visually appealing and believable, but still optimized enough for use in a near low-poly or game-ready environment. I'm using Blender and ZBrush,…
I have used Blender for around 2 years at this point, but still couldn't figure out why would Blender insists on exporting obj file with transform applied onto vertex position. I would love to tell Blender 2.8: I am making modular pieces, mate. I am exporting a single piece, not the scene. I don't want world transform,…
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
The purpose of the Sweep Toolkit is to provide you the better way to Sweep a Profile along a Path than the default Blender Curve to Mesh. The Toolkit consist of 2 GN Modifiers Sweep and Pipe, 8 GN Tools to assign Attributes that are used by the Sweep, 50 Architectural Profiles. Features: * Even Thickness on each Point *…
Hey everybody! Would someone please explain (like I'm 5) the difference between Max's grouping function and Blender's collections. And bonus - how instancing is related or applies to each. I used Max for years and really like the groups - but a couple of years ago migrated to Blender and have completely adapted to the…
Ossim is a simulation baking tool. It allows you to generate an armature and skinned geometry based on physics simulation to use in game engines and realtime applications such as Unreal Engine 4 or Unity3d or any other realtime application that supports animated armatures.…
I've been trying to follow this tutorial to have a displacement map work on my model that I sculpted in ZBrush- https://www.youtube.com/watch?v=wjAEtZAluGo But for some reason it doesn't work. When I use EXR file the preview in the texture tab remains black and nothing happens. When I put a TIF file for the displacement…