Heath Games' last title was recently Greenlit, and we are moving on from modding, to our first standalone, "Half-Rats - Project MOPAT" on Unreal Engine 4. We are looking for the following: Environment Artists Character Artists Texture Artists Prop Artists Get at me on skype @ heath_scoring or email me @…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
This is my latest project. I found a concept by Olgutza on cghub and the ideas started to bubble. I hopped to be done with the HP before moving back to Sweden. Hopefully i'll be done with it over the weekend (Eeeehehehe) The concept look like this And current WIP. I have the big windows, door, balcony with fence, drainpipe…
Hello I have been modeling high poly models, and this is my first low poly modeling. I have made the same thread on different forum, but I think this website gets more replies and advice. My purpose making this character is to understand and study low poly game modeling. All though I am not a fan of sculpting details, and…
A quick (1 and 1/2 days) project I felt like doing after looking a lot at the art of Bioshock Infinite. Main Display Stand geometry was made as a 'kit' of planks and warped/distorted and assembled into all sorts of configurations after being baked and textured, and as opposed to a lot of recent personal work being largely…
Hey guys. I have a bit of a problem and man it has been bugging me. So i have an i7 in my comp with a good amount of ram. Stupidly ive got 32bit vista but ill be putting 64 bit on the weekend so that i stop wasting half my ram... But anyways i dont think that is the problem. When ever i do anything in max that isnt…
So most of these took no time at all. The original bounce with a settle, I did in about 20 minutes, but had to go back and add another 20 to make it good. Pendulum took about 30 - 45. I was going for speed at the start, then decided to just make them good and make it a series for new animators to follow. No point in giving…
I've been working on this bar most of the day and thought I'd share. If you like this, please take a look at my sketchbook also on this forum that features other work like this :) http://polycount.com/discussion/comment/2408815#Comment_2408815 When I started working on this you can see I started by making the room exactly…
hey folks! It feels like a long time since I made a thread for arts, but a friend convinced me to dump all my stuff in one place instead of mucking up waywo with random images. Hope you dig it. Thanks for taking a look :) more on Artstation art direction by Ari Bilow and Mike Uziel
, who was also my character lead for half…