Hello there, All is in the title. I recently jumped from 3dsmax 2021 to 2024 and after being quite surprised by the new "Unfold" or "Unfold3D" or "Unfold3D Optimize" algo they put everywhere in pack, peel, relax. My question is : is there a way to set any algo I'd like to have by default for everytime I'll go and edit any…
Hi guys. When i am using uvlayout plugin for 3dsmax 2014 i bake normal maps from hipoly (after UV is ready) and for some strange reason it causes very bad result. it look like all smoothgroups are missing and each polygon on lowpoly has own smoothgroup. Who can help me with that?
let say u have a mesh with a lot of branches or spikes, is there a way u can select the end tip of these branches/spikes in 3dsmax, or a script that can do this?
Make a 3DsMax Game Artist edition then?! Architects have their own version called Design or whatever, don't they? If the market for 3DsMax is so big, just split into focused areas and stop cluttering the program and trying to be everything into a single app.
#WIPWednesday some progress of the project Bozhentsi #environment showing more images of the #ModularKit I have been working on, working with #Trimsheets #3DSMax and #Unreal5
I uploaded 8 DataChannel sample files and some video. Have fun with DataChannel modifier! https://vimeo.com/191921888 http://cganimator.com/3dsmax-2017-1-datachannel-modifier-samples/
Hi guys, I need to see in realtime the shadows of the daylight setup in 3dsmax. But Shadows are only rendering in a certain square area. Any idea what could cause that ? Thanks, Julien
Hello, i'am doing an environment and I must screengrab-it from 3dSmax. I'll use a second uv channel for the global AO. My question is what shader is my best shot. Xoliul's shader doesn't have a AO multiply so shall stay with Standart shader? Thanks