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Hand-painted gradient bases?

armagon
polycounter lvl 11
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armagon polycounter lvl 11
So, I've noticed that some people tend to use a hand-painted gradient base across the entire model, as well as some ambient occlusion and edge-detection. Is that some sort of baking tool or plugin for Maya or 3DS Max that people use as base before actually painting the texture? Is there anything like that for Blender?

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