We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Hello to all polycounters, since one year I'm here and I'm still watching and learning. Well,....here is the beginning of a Goblin. What Do You think ? be continued
Say I wanted to rig a ball for animation. The ball mesh would be that of a fairy/fey type of being. What would be the best possible method for rigging such a creature and creating a control set to manage it? ( not that one would really be needed I guess ) Do i make a single bone?
Hi guys, this is by no means a "legitimate" texture, and it is evident. I really winged the entire video, and became impatient part of the way through :P This is by no means at all production quality. However, it will show you how to bake out geometry in 3ds Max or Maya to a texture that is complete with normal maps and…
hi everyone! i'm a 3d Artist in the North of France. Actually, i work on a Social MMO. this is my personal work! i hope you like it! - "THE SMILE" - "KAIJU Fan Art" - "GNOME" - "ALIEN"