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Maya 2013 Rigging Question

polycounter lvl 11
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riuthamus polycounter lvl 11
Say I wanted to rig a ball for animation. The ball mesh would be that of a fairy/fey type of being. What would be the best possible method for rigging such a creature and creating a control set to manage it? ( not that one would really be needed I guess )

Do i make a single bone?

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