Say I wanted to rig a ball for animation. The ball mesh would be that of a fairy/fey type of being. What would be the best possible method for rigging such a creature and creating a control set to manage it? ( not that one would really be needed I guess )
Do i make a single bone?
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Again since its a pretty simple model, I'd say just try some stuff out, see what works.
You'll learn more by just experimenting.
I animated rotating fans for example, translated cylinders and what not pretty easily.