As a long time 3D Coat user, I'd like to chime in. I think 3D Coat is amazing for low poly sculpting and blocking things in using voxels and then bringing your sculpt to a certain point, but then there is a gap where you might want to take a sculpt to a more polished state after retopology. Zbrush's ability to allow you…
I can already picture @musashidan 's grin when he found out about the new cycle feature... Sticky selections!! Modifier toggles! UVs from sharp edges! The man has delivered again! I actually had started modifying your scripts (invoking the cut and the bisect tool in the supersmartcreate tool for ex), but I suppose I will…
And now this issue is back. I´ve worked on my project for little over 24 hours now only having a single crash here and there, but now this problem has come back. Every single time I create a smart material, the suite will crash and generate the 0x80042260 error. Win 8.1 x64 Photoshop CC 2014.1.0 Summer edition Latest dDo…
I will say in a post mortem reflection, maybe not so ironically, I was correct in that my DCC of choice did change throughout this project. The majority of the project was made in 3DS Max and Blender. I would say about 55% of it was 3DS Max, and the rest of it was finished in Blender. (Both were accompanied by Zbrush) when…
Changes since last time: - Updated the table and chair meshes and did some vertex painting - Updated the stone tile texture you see by the door, and all wood textures - Added a lighter wood color for contrast on the railing - Updated materials for the bar - Added the rugs with placeholder textures to help with color…
This was a very helpful answer, thank you very much for taking the time to share this. Maya (2026). poly modelling with the end goal of ending up with sub-division ready model, so am working with maya's smooth preview to constantly preview the sub-divided model For Sub-D/poly-modelling I would normally use the relax…
Hi there! I'm new to Unreal and have been focusing on interiors. Now, I'm eager to dive into exteriors. Could anyone recommend some reliable tutorials to help me get started? Thank you!
Hi Folks, I guess I'm an industry vet as I've been in the games biz for around 20 years. I started out doing pixel art for 8 bit platformers such as Robocod and Rolo to the rescue. My first 3D work was character modelling for a PS1 game called MediEvil after which I specialised as a character/concept artist. Over the years…
Any fellow gym-goers on polycount? With a sedentary job like game design you HAVE to get some kind of exercise. Doesn't have to be lifting but I personally love it. It's the only thing keeping me sane while looking for a job and working on my portfolio. Well gym and the ol' ball & chain. Anyway I thought I'd make a thread…
Hi Everyone This is my first post on polycount :) I'm very new to 3D modelling and I'm looking for some advice. I've been working on this sci-fi terminal/ATM and I've got to a point where I'm not sure how to continue. The goal is for this to be a game asset with the final piece rendered in Unity or UE4, Initially I started…