Now you are getting there mate, UVs get super easy once you understand the basics, once you have the basics down you can then afford to spend time on them working out things like pixel density etc. For now though just keep practicing unwrapping stuff. If you want some more models to practice with take a look in the SDK…
Square texture dimensions are used because computers understand powers of twos and process data that way. While modern cards can support non-power of 2 textures many older graphics cards will not even process a non-power of 2 texture. On top of this is the aspect of mipmapping because halving a texture that is 537x537 or…
This is a bit of a long work around and i hope there is a quicker method but this should work. Use Xnormal, you can individually transfer maps by using the original mesh as the 'high poly' and put one of your pbr textures in the base texture slot, then the new mesh with the new UV set as 'low poly.' Then in your bake…
I don't know of any specific tuts for this, but I don't think it's be too much different than texturing any other plane that has alpha'd parts. The only thing I can think of is that if you're trying to use multiple planes to look like a 3d object, like a cloud of smoke, then maybe having the part of the texture that…
Hey, I Like your work. What I'd say though is that if you are presenting yourself as a texture artist, all your work should be texture work rather than having models, concepts and traditional. Maybe showing models in your breakdown would be good but I'd include that with the texture being the main focus. Other work that…
Well, it's not as pretty as a lot of models that come through here, but I think I am pretty much done with it in terms of modeling and texturing. I am still going to try to rig it and put it into some poses that don't make it look so awkward. I may try to get it into UT2004 but that will depend on how well he deforms. I…
Hey guys, I'm a fairly young aspiring 3D hard-surface artist. I am a first-year student on a game design course. When I am modelling things in 3DS Max, I find myself being very satisfied with my techniques and the overall look of the things I make. Its just that whenever I have unwrapped my UV's and started to texture the…
Hello, I've started a model with intention to make a realistic skin textured real-time character. I've went through several break downs and tutorials to do so but got lost in the different processes and got several questions in the process of learning them. Like in terms of setting displacement maps of texturing XYZ…
Greetings polycounters. I'm particularly proud to show you this, my first professional work Last summer I worked in a small game development company named Runestone where I did environmental textures for their newly released MMORPG Seed - the Human Condintion Likely the game can't compete with most big MMO's out there, but…
Hey! Has anyone encountered an object with multiple textures applied changing its material IDs on the fly? Or when applying new textures to shells, they simply display for a few seconds, and then the viewport changes and it changes back to a different texture? It's getting to the point where I click on faces and it will…