Hey! Has anyone encountered an object with multiple textures applied changing its material IDs on the fly? Or when applying new textures to shells, they simply display for a few seconds, and then the viewport changes and it changes back to a different texture?
It's getting to the point where I click on faces and it will change from one to the other with each click. I'm losing my mind here.
Replies
My first guess is that you have doubled faces- if you box select a single face, does the poly count HUD show more than one face selected? Second guess is some other mix of mesh badness that could use a dose of mesh>cleanup or shuffled out and back in as an obj.