We are looking for a 3D
Artist for models and textures (environment / props / items) . The assets are intended
for a VR project and should hence be mid- to low-poly. The style
should be similar to League of Legends or Heroes of the Storm. Beside
those, here is another example in a similar style:…
If you have soo many problems with this and you came not up with the idea to ask your teacher.. or simply look a some real life references.. for example any twist drill available in any hardware store.. https://en.wikipedia.org/wiki/File:Drillbits.jpg ..then you may have to overthink your path to be an 3D artist.. maybe…
It's not easy rooster.You can use "average normals" across multiple objects, but it locks the normal in world space so goes FUBARed when you move the model. A better approach (and I think Source uses this) would be to keep the model intact, and only store the info for any verts that have moved. So when storing the morph…
The only reason this would happen is if your game exporter isn't properly reading/storing Maya's vertex normals. The instant you start saving Maya's vertex normals (since this is where your whole original issue comes from) then the entire problem goes away in the game engine. If your game engine generates its own vertex…
I have an i1 Display Pro for calibration. I think 6500K is too warm/yellow and I personally prefer a cooler tint. But if everyone uses 6500K everything will look too warm on other displays. How do you calibrate your display and at what color temperature? What software is everyone using for their calibration? Wide Gamut:…
There's a great progress being shown since the start of your project. Looks like you're learning fast by iterating on your work and accepting to come back on previously made assets based on the feedback. :) There's quite a margin of progress left in terms of color and composition. In terms of style in your texturing it…
Hey guys, sorry for the little delay I planned out earlier, I got caught up in events and I had been a little lazy. I just came back from a 10 days break and I need to get back into the usual workflow I guess! After all your feedback, I tried to blockout the top left concept like many of you suggested, but I realised that…
Project: Just a random hobbyist’s game Required: - Character and Medieval Environment Pixel Artist - Minor
animation on characters Compensation: Negotiable, lump
sum or hourly. If hourly, please respond with a quote of your rate
and predicted of hours needed. Of course the game is ever growing so
if it works out, I’ll…
Hey there polycount people, so first things first; I was wondering whether I should post this in the "How the F*** do I model this" topic, but since this is a more specific topic to me, I thought I might give it a shot. That is that. Now, at this point I guess most of you have already seen some of the gigantic God Of War…