Hey! I've been working on some character stuff recently. I must admit - I got a little side-tracked before, I went a little crazy, modeled a bunch of gear instead of focusing on finishing the main character.. and eventually lost interest. I definitely want to come back and finish texturing the bayonet.. But for now I will…
I'm just in the process of blocking out the characters forms, starting with his body of course. I'm using primitives and building the shapes like that, never tried this method before but it makes sense and the resulting shapes are nice and clean. I heard about it from Shane Olson (made Disney Infinity characters) and…
7mch, This is coming along...:D Fold wise if you look at MM 'swrinkles, specifically where the compression is. He is going with the common state of a game character. That is, rarely with a character be standing legs straight with no compression in the pants. Game characters are contantly in motion so that means most of the…
I gotta say, I like what the Splash Damage team is doing with the franchise more than most of what Id has been doing the last few years. Looking at the characters seperate from the environments in which they belong doesnt really tell the whole story but rather it highlights their strength over the previous Quake games…
I kind of disagree with almighty_gir in regards to abandoning this project at the moment, (all do respect) however he is right in the sense that you need more knowledge of anatomy. I think there is another way that you could learn how your particular characters face works by drawing her. Do about twenty to thirty short…
Hi all. Polybition Studios is a new games company that is starting development on the 9th of January 2017. We are currently looking to fill the role of character artist/animator for a 6 month project. All work will be carried out remotely so, as we are based in London, applications from similar time zones will be given…
So here's some early shots of my first of three Final Major Project characters for my third year of university. Posting it here to get some feedback, criticism and advice :smile: Hopefully you guys can see I'm going for a Darksiders theme for this character and with the materials and face I'm hoping to achieve a…
Hello everyone! I'm a 4th year student studying Digital Media and decided to create two 3D game characters for my honours project (steampunk themed game). These are my first game models so was completely new to retopology and normal map baking. One of the characters is a "Basher Bot" who has a slow powering up punch attack…
I am looking for a 3D Modeler for HARD SURFACE and one for Character For Hard Surface I am looking for someone who is well versed in weapons, mechanical, industrial, or mecha designs that is crisp and clean as the images shown below. You will be compensated well for a complex design For character I am looking for a…
Hello, I am a indie artist working on characters for our game Edge of Eternity. It is a JRPG inspired game with elements similar to regular jrpg games such as Final Fantasy. Its not complete yet and hoping to look for some much needed feedback. The character is modelled with zbrush/ maya, textured with substance/photoshop…